#include "Stairs.h"

//
//Constructors
//
Stairs::Stairs(int cx, int cy, int cz, int extraBit, ObjectType object)
{
	type = (FloorType)extraBit;
	x = cx; y = cy; z = cz;
	flrObj = object;

}

Stairs::Stairs(int cx, int cy, int cz, int extraBit)
{

	x = cx; y = cy; z = cz;
	flrObj = NONE;
	type = (FloorType)extraBit;
}

Stairs::~Stairs(void)
{
}
